Blendid(David Kousemaker,Tim Olden)

About Blendid 简介

Who are we?
Blendid is an interaction design collective consisting of David Kousemaker and Tim Olden. After meeting at the HKU (Utrecht School of Art and Technology) we soon discovered a shared interest in experimental interfaces. Over the last years the two of us cooperated on a number of projects with satisfying results. After receiving our Masters degree in Interaction Design, we decided to team up to continue to develop our ideas and skills together.
Blendid是由David Kousemaker 和 Tim Olden组成的互动设计团队。我们在HKU(乌得勒支艺术与技术学院(Utrecht School of Art and Technology))相遇后,很快就在实验性多媒体界面的想法上一拍即合。我们二个在其后数年中合作创作出了不少令人满意的作品。在获得互动设计硕士学位后,我们决定组成团队,继续发挥我们的创意和技术。
What do we do?
Blendid designs and fabricates interfaces in the widest possible context. As interaction designers, we work in the area where the physical reality and the digital world meet to exchange information. By closely studying user, task and environment and taking all into account during the design process, we can come up with solutions that allow for the best possible connection between the world of the user and the digital world. It is our passion for finding exiting new ways to bridge the gap between the physical and the virtual, that is at the heart of our work.
Not limiting ourselves to pure hardware or pure software solutions, we like to explore the properties of all kinds of different technologies and combine them in innovative ways to create new possibilities for a particular user group or setting. Where possible we try to avoid the standard mouse/ keyboard/ screen- environment. We believe that by allowing users to access the power of technology without them having to interrupt the mindset of their realworld task, a more natural, more exciting, and possibly more effective user experience can be created.
What have we done?
So far this approach has led to a diverse collection of work that cannot easily be boxed into a single category. Sometimes our efforts result in a product prototype, other times they result in interactive art pieces or performances.

In the last few years we collaborated on Demor (2003/ 2004) that set out to create an immersive game experience for visually impaired children. We took into account that this particular user group is very adapt when it comes to navigating on sound. Taking advantage of this strength we created an outdoor game that layered virtual sounds over a realworld field. This approach proofed highly successful. We also created Robotract (2004), a tangible augmented reality game, which merges virtual and realworld elements and allows the players to interact with the game by handling realworld objects. TouchMe (2004) is an interactive installation that allows for the public to leave a personal imprint in the public space. Here the environment of the piece, the public space, was an important design consideration. Experimenting with the whole body of a dancer as an input device we created the Mocap Performance (2002). This performance was shown at two Dutch electronic art festivals.
在过去的几年里,我们在Demor项目(2003/2004)中合作,旨在为视障儿童创造一种身临其境的游戏体验。我们考虑到,这个独特的用户群对于听觉导航拥有强大的适应能力。利用该优势,我们创建了一个将虚拟声效置于实际场地的户外游戏。这种做法被证明是非常成功的。我们还创建了Robotract项目(2004年),这是一款可触性较强的现实游戏,它融合了虚拟世界与现实世界的元素,让玩家通过掌控实际物件与游戏进行互动。TouchMe项目(2004年)是一个交互式多媒体装置,使人们能在公共空间留下一种个性化的印记。在这里,个人环境和公共空间是重要的设计考虑。以一名舞蹈演员的全身作为实验的输入设备,我们创造了Moca Performance项目(2002年)。这个展览在两届荷兰电子艺术节上都展出过。
What can we do for you?
We hope to be able to continue designing and building these kinds of experimental interfaces in the future. If you believe you could benefit from our skills, please don’t hesitate to Contact Us, as we are always on the look out for interesting projects and collaborations.
Comments(0) | Trackbacks(0) | Reads(4688)