Blendid(David Kousemaker,Tim Olden)

http://www.blendid.nl/

About Blendid 简介
http://www.blendid.nl/index.php?id=4

Who are we?
我们是谁?
Blendid is an interaction design collective consisting of David Kousemaker and Tim Olden. After meeting at the HKU (Utrecht School of Art and Technology) we soon discovered a shared interest in experimental interfaces. Over the last years the two of us cooperated on a number of projects with satisfying results. After receiving our Masters degree in Interaction Design, we decided to team up to continue to develop our ideas and skills together.
Blendid是由David Kousemaker 和 Tim Olden组成的互动设计团队。我们在HKU(乌得勒支艺术与技术学院(Utrecht School of Art and Technology))相遇后,很快就在实验性多媒体界面的想法上一拍即合。我们二个在其后数年中合作创作出了不少令人满意的作品。在获得互动设计硕士学位后,我们决定组成团队,继续发挥我们的创意和技术。
What do we do?
我们做什么?
Blendid designs and fabricates interfaces in the widest possible context. As interaction designers, we work in the area where the physical reality and the digital world meet to exchange information. By closely studying user, task and environment and taking all into account during the design process, we can come up with solutions that allow for the best possible connection between the world of the user and the digital world. It is our passion for finding exiting new ways to bridge the gap between the physical and the virtual, that is at the heart of our work.
Blendid广泛地设计并制作多媒体界面。作为交互式多媒体设计师,我们在现实世界和数码世界的信息交互领域工作。在仔细研究用户、任务和环境的前提下,我们在设计过程中考虑这些因素,并最终拿出最佳的解决方案,该方案能完美地将数码世界与用户需求相结合。我们工作的动力与核心在于,不断寻找激动人心的新手段,来跨越物质世界与虚拟世界之间的鸿沟。
Not limiting ourselves to pure hardware or pure software solutions, we like to explore the properties of all kinds of different technologies and combine them in innovative ways to create new possibilities for a particular user group or setting. Where possible we try to avoid the standard mouse/ keyboard/ screen- environment. We believe that by allowing users to access the power of technology without them having to interrupt the mindset of their realworld task, a more natural, more exciting, and possibly more effective user experience can be created.
我们没有单以纯硬件或纯软件的解决方案为限制,而是想要通过研究各种技术的特点,将这些技术创造性地结合起来,为特定的用户群和组织创造新的可能性。在这里,我们尽量避免那种标准的鼠标/键盘/屏幕模式。我们相信,通过让用户领受科技的力量,而不去影响他们在真实世界里的思维,我们也许能创造出一种更自然、更令人兴奋、更有效的用户体验。
What have we done?
我们做过什么?
So far this approach has led to a diverse collection of work that cannot easily be boxed into a single category. Sometimes our efforts result in a product prototype, other times they result in interactive art pieces or performances.
迄今为止,这样的方式已经形成了一种不能被轻易分类的多样化产品。我们的努力不仅创造了一些产品原型,也促成了一些交互式多媒体艺术作品和展览。

In the last few years we collaborated on Demor (2003/ 2004) that set out to create an immersive game experience for visually impaired children. We took into account that this particular user group is very adapt when it comes to navigating on sound. Taking advantage of this strength we created an outdoor game that layered virtual sounds over a realworld field. This approach proofed highly successful. We also created Robotract (2004), a tangible augmented reality game, which merges virtual and realworld elements and allows the players to interact with the game by handling realworld objects. TouchMe (2004) is an interactive installation that allows for the public to leave a personal imprint in the public space. Here the environment of the piece, the public space, was an important design consideration. Experimenting with the whole body of a dancer as an input device we created the Mocap Performance (2002). This performance was shown at two Dutch electronic art festivals.
在过去的几年里,我们在Demor项目(2003/2004)中合作,旨在为视障儿童创造一种身临其境的游戏体验。我们考虑到,这个独特的用户群对于听觉导航拥有强大的适应能力。利用该优势,我们创建了一个将虚拟声效置于实际场地的户外游戏。这种做法被证明是非常成功的。我们还创建了Robotract项目(2004年),这是一款可触性较强的现实游戏,它融合了虚拟世界与现实世界的元素,让玩家通过掌控实际物件与游戏进行互动。TouchMe项目(2004年)是一个交互式多媒体装置,使人们能在公共空间留下一种个性化的印记。在这里,个人环境和公共空间是重要的设计考虑。以一名舞蹈演员的全身作为实验的输入设备,我们创造了Moca Performance项目(2002年)。这个展览在两届荷兰电子艺术节上都展出过。
What can we do for you?
我们能为你做什么?
We hope to be able to continue designing and building these kinds of experimental interfaces in the future. If you believe you could benefit from our skills, please don’t hesitate to Contact Us, as we are always on the look out for interesting projects and collaborations.
我们希望未来能够继续设计和创建这样的实验性多媒体界面。如果你认为我们的技能可以为你带来效益,请直接联系我们,因为我们总是在寻找感兴趣的项目和协作。
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